With ease, I’m gliding across the floor and through the air, choosing the best steps to maintain momentum and grace, seamlessly swapping between partners that I twirl, toss, and gut like a fish. My inner teenager has a soft spot for the aesthetic, but what makes Doom Eternal special isn’t what you see when you play, but what you feel. He doesn’t have time for all this fantasy lore baloney he has evil to tear apart. Badass!ĭeveloper id and publisher Bethesda have invested small mountains of money in cutscenes, but even our hero seems bored by them, never saying a word, literally walking through the cinematics, and cutting one-sided conversations short with the occasional bullet to the noggin. Badass! Instead of a pistol, you start the game with a shotgun. Badass! You can tell how badly a demon is injured by how much skin and muscle you’ve blasted off its skeleton. The super shotgun has a grappling hook that can catch demons on fire. Friends, they did it.Įverything is more “badass” (and I never say the word “badass”). Doom Eternal, on the other hand, feels purposeful, like every team member had strived for one goal: to turn the magic of death-metal album covers into a video game. Doom (2016) felt like a game that happened despite itself. Doom (2016) infamously fell into development hell, with its developer, id, spending years reimagining the project like a person in a desert chasing after hallucinations before finally locating actual water. Your quest to kill three space witches will take you from the aforementioned demon-infested Earth to a demon-infested Mars and back, with some pit stops at your space base, the Fortress of Doom, a hybrid space station and medieval castle floating somewhere (best I can tell) near the moon.ĭoom Eternal is like Doom (2016) but with greater scope and clearer intent. You are a literal one-man army, on the path to becoming either a god or a killer of gods. The story picks up where Doom (2016) left off: Demons have overtaken Earth. Most of the time, you simply need to kill something a little more challenging than the thing you killed in the previous room. Sometimes you need a keycard to open a locked door. You move from point A to point B, killing everything in between. When you play Doom Eternal (and you should play Doom Eternal), you will see a space marine running and jumping across blood-soaked torture chambers, while shooting, burning, freezing, chainsawing, and generally mangling demons. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Ambitious plans for an invasion-style multiplayer mode were shelved due to disruptions from COVID-19, leaving DOOM Eternal with lackluster multiplayer similar to its predecessor.Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. The more involved storytelling also drew fire for taking a silly premise too seriously. Others dislike having to juggle multiple weapon types while navigating complex fight arenas in a series that has traditionally had a more straightforward play style. Critics of DOOM Eternal claim the new combat style is restrictive, preventing players from approaching the game's challenges in their own way. These new layers change the rhythm of the combat, taking the same basic philosophy of quick movement and aggressive play to greater heights.įor some, though, the amplified gameplay proved too much. The Doom Slayer is more agile, too, with double-jumps, dashes, wall-climbs, and swinging all added. Using different weapon types to kill demons rewards players with different resources.Īt the same time, critical weak spots on enemies have new prominence to weaken enemies, such as disabling their heavier attacks and conserving precious ammo. The secondary weapons introduced in the first game, such as grenades and decoys, are more integral to combat as ammo caps are lower. When DOOM Eternal released in 2020, it followed many of the design cues of its predecessor in specific directions that elated some audiences and alienated others. After the success of DOOM (2016), fans were eager for its follow-up.
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